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Question by boxing_rex · Feb 09, 2014 at 07:19 PM · textureterrainperformance

Will having no textures increase performance?

Ok, I have a procedural voxel terrain generator which works perfectly fine, I get around 50-60fps. But I was wondering if having no textures (for things like: grass,stone,brick) and having colours instead would increase performance. I hope one of you smarties knows :D

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Answer by Kiloblargh · Feb 09, 2014 at 08:30 PM

Yes, but only if you substitute your current shader that takes a texture with a faster shader that does not. A vertex-colored shader with fake lighting can be extremely fast, especially if you combine all the meshes that use that material into one big mesh.

However to get it to look as good as the textured version, you are going to have to greatly increase the vertex count of the building blocks, and there is your tradeoff.

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Answer by Eric5h5 · Feb 09, 2014 at 08:52 PM

Realistically the speed difference will be minimal at best; certainly not measurable in terms of FPS. Drawing textures is not something that graphics cards have a problem with.

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