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How to correctly use SpriteRenderer with multiple sprites (if possible)
Hi all, i'm trying to switch my project to use Unity built-in sprites and therefore the spriterenderer to see if it can catch up with performances..
My question is: How it should be structure? is it possible to use a single spriterenderer to render multiple sprites? Or i should make as many gameObjects as are the sprites i need to render and then attach to each one a single sprite?
I'm talking about C# script, nothing visual/editor related :) Thanks!
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