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Question by mthicke2 · Feb 08, 2014 at 11:31 PM · listdictionaryparse

Create List of Dictionaries C#

I'm using Parse (parse.com) to store saved games on the cloud. They limit what kind of data types you can use. I'm new to C# - usually I use Javascript but Parse does not work with Javascript

I'm iterating over all of the GameObjects in my scene and making a dictionary type for each one containing its name (string), x (int), y (int), rotation(float). I would like to store these items in a List.

     var blocks = GameObject.FindGameObjectsWithTag ("GameItems");
     foreach (var obj in blocks) 
     {
                     //Make a new dictionary and add to list
         //IDictionary<string, object> levelBlocks = new Dictionary<string, object>{};
         
         levelBlocks.Add("name", obj.name);
         levelBlocks.Add("x", obj.transform.position.x);
         levelBlocks.Add("y", obj.transform.position.y);
         levelBlocks.Add("rotation", obj.transform.eulerAngles.z);
     }
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Answer by Benproductions1 · Feb 09, 2014 at 08:36 AM

Generic types can be nested:

 //C#
 List<Dictionary<string, object>>
 
 //UnityScript
 List.<Dictionary.<String, Object>>
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Answer by Karsnen_2 · Nov 20, 2014 at 08:22 PM

The best resource to learn about arrays/list/dictionaries with Unity3d would be here. http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use%3F

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