Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by valyard · Feb 08, 2014 at 11:16 PM · enumintfield

How to prevent IntField update its value while being edited?

Hi.

I want to make an editor for an int value which displays a simple popup if the value is less than 4 and an input field otherwise. Like this:

alt text

alt text

Here's my enum:

 enum NumberOfTaps { One = 1, Two = 2, Three = 3, More = 4 }

But I have a problem that when I have the int field active I can't type "10" because Unity sees "1" and turns int field into enum field with value 1 immediately...

 var value = numberOfTapsRequired.intValue;
 EditorGUI.BeginChangeCheck();
 if (value <= 3) {
   var num = value > 3 ? NumberOfTaps.More : (NumberOfTaps)value;
   value = (int)(NumberOfTaps)EditorGUILayout.EnumPopup(num, GUILayout.ExpandWidth(true), GUILayout.MinWidth(50));
 } else {
   value = EditorGUILayout.IntField(value, GUILayout.ExpandWidth(true), GUILayout.MinWidth(50));
 }
 if (EditorGUI.EndChangeCheck()) numberOfTapsRequired.intValue = Mathf.Max(value, 1);

I wonder how I can make this work. I've tried different combinations of adding a name to this IntField and trying to intercept events... But still can't figure this out.

Has anyone got an idea?

1.png (10.9 kB)
2.png (5.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with C#(Sharp) to Java Script :) !!! 1 Answer

Logic and datatype existential problem 2 Answers

How can i show enum description in Inspector? 2 Answers

Infinite loop crash System.Enum.ToString() 0 Answers

C# Weapon class generation 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges