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Question by KravenArk · Apr 09, 2013 at 12:21 AM · collisiongameend

I can't get any collision check to work...

ok so i have a cube that i want the player to hit to end the level...i have named the cube "EndCube". Here is the script...


function OnCollisionEnter(collision : Collision)


{


 if (collision.gameObject == "EndCube") {
     Application.LoadLevel("3");
 }

}
No matter what i do...i can't get the collision to work. I attached this script to my player.

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Answer by aldonaletto · Apr 09, 2013 at 12:37 AM

Collisions are reported only when a rigidbody hits a collider - if your player is a CharacterController, no collisions will happen.

Usually it's better to make the EndCube object a trigger, and use OnTriggerEnter in the player script:

 function OnTriggerEnter(other: Collider){
     if (other.name == "EndCube"){
         Application.LoadLevel("3");
     }
 }

NOTE: Anyway, you could not compare collision.gameObject to "EndCube": the first is a game object reference, and the latter is a string

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