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Question by gRntaus · Apr 11, 2013 at 04:48 AM · updatekeycode

How to return key pressed from Update?

As the question asks is there a way to return the KeyCode of a button pressed from the UPDATE function? I am aware you can achieve this from the OnGUI method using the Event handler but I am already using the OnGUI method for something else and considering I am changing gamestate stuff I would rather do it from the Update method.

My current reasoning is I want to user to be able to select any of the 10 number buttons while holding down control. I could do a branching if/else statement but I was hoping I could check if the key pressed returned a KeyCode that was contained inside my KeyCode List and thus branch off appropriately (sort of like making a pseudo switch) or is the only way to do this to hard code the values inside the if / else statement?

I'd prefer answers in Pseudo code or c# if possible I find Javascript a bit harder to read.....

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Answer by Vonni · Apr 11, 2013 at 05:10 AM

Something like this?

 var keyList : KeyCode[];
 
 if(Input.GetKey(KeyCode.Ctrl)){ // or however ctrl is checked
    for(var key : KeyCode in keyList){
       if(Input.GetKeyDown(key)){
          // weeeeeeeeeeeeeeeeee
       }
    }

}

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avatar image gRntaus · Apr 11, 2013 at 05:22 AM 0
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Thanks didn't realise I could do that, for those interested in the c# implementation I used the following to test:

 if(Input.GetAxis("controlGroup") != 0) {
             foreach ($$anonymous$$eyCode key in codes) {
                 if(Input.Get$$anonymous$$eyDown(key)) {
                 print(codes.IndexOf(key));    
                 }
             }
         }

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