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After importing object from blender. 3dmax texture dosent work
Hello,
I'm building simple model using blender. After that I'm saving it as blender file. Texture for it is stored in directory called textures. After that im moving textures folder and blend object to unity workspace. Unity is importing object automaticly. (everything like in the tutorial). And it looks good. After that I'm attaching a texture to it. And it looks like crap. At the material view everythings looks fine but at the game view, scene view it dosne't apply. Object has only color of the texture but no details at all. When I'm doing simple cube from create new object in unity and attaching that material everything is great. Can anyone help me?
Answer by TomaszL · Jan 03, 2010 at 07:02 PM
To fix it you need to : -add new UV tex to your mesh
What is uv texture? Find some information here: http://wiki.blender.org/index.php/Doc:Manual/Textures/UV
How do you add a new UV texture to a mesh in Blender? I am having this same problem, and would like to fix it. Thank You!
For those of you who need help on adding a UV texture to a mesh in Blender, I found a good Blender tutorial for that area: http://wiki.blender.org/index.php/Doc:$$anonymous$$anual/Textures/UV/Unwrapping_a_$$anonymous$$esh
Answer by Bryce · Jun 20, 2010 at 01:15 AM
Removed due to incorrect answer format
@Bryce, please put remarks or question into a Comment field, not an entirely new Answer, thanks.
You can also delete your own Answer, doesn't require a vote.
Weird... there's nothing in the FAQ about it requiring rep, I thought you could always delete your own question. Guess I'm wrong, sorry.