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Question by ronronmx · Aug 08, 2011 at 06:39 PM · iosdeploymentplatform-support

Setting build to IOS on Windows

So this might be a stupid question, but I'm willing to ask anyways :)

I have the basic Unity iPhone license and do most of my development on a mac when I'm coding, but when it's time to create the art and levels, I have to switch to the PC since I use 3ds max and other graphic software.

I hate having to re-import everything to the mac as it has to switch deployment platforms everytime. Is it possible to set the platform to IOS on a Windows machine (of course i wouldn't be building the game on the PC), of am I stuck doing the back and forth switch?

Thanks for your time

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Answer by testure · Aug 08, 2011 at 06:46 PM

To answer your question- I don't think it's possible. It should be possible, but I think that they've just got a flag in the editor that disallows it based on your current platform.

Personally, I just have a little subversion server set up, so it's easy enough to do stuff on both machines without worrying about it... I do my art, even code on PC, and when I need to build or test, I just check everything in- go over to the mac and do an update and I'm good to go.

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avatar image testure · Aug 08, 2011 at 06:47 PM 0
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I should clarify- if you're just looking to have the build settings default to a particular platform, that selection should stick even if you're on windows. It just won't let you do anything with it on a PC.

avatar image ronronmx · Aug 09, 2011 at 12:47 AM 0
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Thanks for the answer testure. I think I need to setup a subversion server like you which would make things easier for sure. Right now on the PC I'm running the free version of Unity, and it won't let me default to the IOS platform. So I'm wondering if I register it with my registration number, if it will let me pick IOS as the default platform on Windows. I'll give it a try and see...

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