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Question by LeonineStudios · Feb 08, 2014 at 10:37 AM · object-oriented-programming

Change the size of an object, but only one side

Hello and thank you,

When I used to program in XNA in 2d,I could draw an image using a rectangle with the inputs of x, y, height, width.

Now, using unity, if I shrink the Y scale, it takes pixels off both sides of the object. This makes the object appear to raise up.

Is there a way to shrink an object, but just from the top?

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avatar image Benproductions1 · Feb 08, 2014 at 10:44 AM 0
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What type of "object" is it?

avatar image LeonineStudios · Feb 08, 2014 at 03:31 PM 0
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The object has a sprite renderer...not sure if that answers the question. Using the transform component.

avatar image Benproductions1 LeonineStudios · Feb 09, 2014 at 10:46 AM 0
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Please DO NOT post comments as answers. Does ^-this answer the question? NO! So why is it an answer? If you don't know how to use this site, watch the tutorial video on the right and read the FAQ.

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Answer by Ashish Dwivedi · Feb 08, 2014 at 03:44 PM

 using UnityEngine;
 using System.Collections;
 
 public class Turn : MonoBehaviour
 {
     float mfX;
     float mfY;
     // Use this for initialization
     void Start ()
     {
         mfX = transform.position.x - transform.localScale.x/2.0f;
         mfY = transform.position.y - transform.localScale.y/2.0f;
     }
     
     // Update is called once per frame
     void Update () 
     {
         if(Input.GetMouseButton(0))
         {
             Vector3 v3Scale = transform.localScale;
             transform.localScale = new Vector3(v3Scale.x + 0.1f , v3Scale.y + 0.1f , v3Scale.z);
             transform.position = new Vector3(mfX + transform.localScale.x / 2.0f, mfY  + transform.localScale.y / 2.0f , 0);
         }
     }
 }



Add this script to your object and press mouse left button and you will get what ever you want. You can change this according to your requirements. I hope this would help you...

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