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Mecanim events firing incorrectly when clip playing backwards?
I have a stair climbing animation which is firing some events (created on import in the animation inspector). When playing it forwards it works as expected. However, reversing the clip with animator.speed = -1 will cause the events to fire seemingly nonstop at every curve position. Is there a known problem with events and reverse playback...?
Many thanks in advance for any info!
I've bumped into same issue on Unity 5. $$anonymous$$akes reverse animation control quite difficult since the events are all fired from the beginning every time the frame place. They're useless on reverse because of this. I wouldn't want to have to make reverse animation just to get a workaround.
Have you found any solution to this issue?
Answer by wuzibu · Jul 12, 2015 at 10:56 AM
It is known. http://forum.unity3d.com/threads/mecanim-events-firing-incorectly-when-clip-is-playing-in-reverse-bug.226992/
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