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Question by VARUN88 · Jan 22, 2021 at 02:01 PM · androidrendering

I want to make a android game but everything is blurry even the cube game object, Game view scale is already set to 1x anyone know how to fix this?

alt text

screenshot-20210122-191807-unity-remote.jpg (21.3 kB)
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avatar image Mashimaro7 · Jan 23, 2021 at 01:24 PM 0
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What's the resolution set to? It's hard to tell anything from this screenshot.

avatar image SmallLion · Jan 23, 2021 at 04:03 PM 0
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why is that brown color?Is it set to a solid color?

avatar image Mashimaro7 SmallLion · Jan 23, 2021 at 04:18 PM 0
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Brown? Is your directional light at a weird angle? Do you have a skybox? I need more information in order to help you. Is it brown in game or just when you build it?

avatar image Hellium · Jan 23, 2021 at 04:22 PM 2
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The image is named unity-remote. Is it a screenshot from your phone running the game through Unity Remote?

https://docs.unity3d.com/$$anonymous$$anual/UnityRemote5.html

I’m getting really poor graphics quality when running my game in Unity Remote


When you use Unity Remote the game actually runs in the Editor, while its visual content is streamed to the target device. Since the bandwidth between the Editor and the device is limited, the stream must be compressed heavily for transmission. This compression inevitably reduces the image quality.


In the Unity Remote section of the Editor window (menu: Edit > Project Settings, then select the Editor category) you can switch the compression method between JPEG and PNG. PNG compression is “lossless” (so the image quality doesn’t degrade) but uses more bandwidth than JPEG. A downsized image has lower bandwidth requirements than one at full resolution. By changing these settings, you can trade image accuracy off against framerate as necessary. When using a lower resolution, be aware that Unity Remote downsizes images for better performance.


Bear in $$anonymous$$d that Unity Remote is only really intended to give a quick approximate check of how your game will look and feel when running on the device. $$anonymous$$ake sure that you occasionally do a full build and test the “real” app.

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