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game stopd and quits as the terrain loads in winPhone 8.1
Developed game in Unity 5.0.1f1 , deployed it in windows phone 8.1. Game starts, few scenes loads and works nicely but as a scene with a terrain starts to load, Game stops, black screen appears and game quits after few seconds.
I am using lumia 520. Is there an issue with the phone model?? I don't think because if the model does not support, the game won't even start. Right??
need help. Can anyone help with this problem??
Presumably when running the game remotely you'll get error messages? Be worth looking at those and posting them on your question. Look at:
http://docs.unity3d.com/$$anonymous$$anual/windowsstore-debugging.html
in case you forget where the 8.1 documentation is.
NO. there is no error message dispayed. Only the game quits. What could be the possible error, if there is any??
Show your scene code related to Terrain, maybe you are doing something quirky that made it past Build but does not work Runtime?
Scene loads when it the project is build for pc. The problem occurs in mobile only. So, there is no runtime error.
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