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Make a collider NOT collide with CharacterController
Hey, is it possible to let a collider collide with everything EXCEPT the player? I use the DragRigidbody script and it's nice but it gives the player possibilities to glitch when the dragged objects collide him.
Maybe someone knows how to let a collider ignore 1 other collider.
Thanks in advance :)
Answer by DaveA · May 12, 2013 at 12:32 AM
Put the player in a different Layer
The problem is, that the ignored collider can always change. I'm sure you know the DragRigidbody script. I just want to ignore collisions between CharController and the object which is dragged at the moment.
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