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Question by AlienX151 · Feb 06, 2014 at 08:27 PM · multiplayerphotonenable

Enabling component - Please help

Hi,

I am trying to implement Multiplayer to my game and I need help with one script. I am using this Photon script:

    void OnJoinedRoom()
     {
         GameObject monster = PhotonNetwork.Instantiate("monsterprefab", Vector3.zero, Quaternion.identity, 0);
         CharacterControl controller = monster.GetComponent<CharacterControl>();
         controller.enabled = true;
         CharacterCamera camera = monster.GetComponent<CharacterCamera>();
         camera.enabled = true;
     }
     

The problem is that I have a space ship and thats not using the Character controller. How I can enable/disable some script attached to it ? Actually I am using my SpaceShipControls script and Rigidbody component. Please help how to write it in the script.

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avatar image Kiloblargh · Feb 06, 2014 at 09:14 PM 0
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Did you even try before asking? I'm guessing you did not, and that's how you got 2 downvotes already...

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Answer by Kiloblargh · Feb 06, 2014 at 09:15 PM

Scripts are components, so "`GetComponent.().enabled`" should work.

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avatar image AlienX151 · Feb 07, 2014 at 04:37 PM 0
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I tried this and its not working ;)

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