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Question by DanPHernbrott · Nov 14, 2013 at 07:17 AM · movementanimatorvelocity

GameObject won't move when I attach an Animation Controller

When I attach an Animator component to my GameObject in order to animate it, it still moves. However, when I fill in the Controller with my Controller, my object will no longer move. I check, and my rigidbody2D definitely has Velocity, but it isn't moving.

Any ideas as to why this might happen? I'm really at a loss, here.

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avatar image programer717 · Apr 25, 2019 at 11:10 PM 0
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Check root motion, it might work.

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Answer by YeasinBeen · Apr 25, 2019 at 10:55 PM

Here i am giving you the solution :

  1. First make an empty game object , then add the player sprite as a child .

  2. Add all the rigidbodies and the Box colliders to the empty game object

  3. Also add the player control script to the empty game object

will solve your problem

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Answer by Crump05 · Jan 09, 2021 at 08:39 PM

I solved the problem by setting Animation Culling Mode to Update Transforms and unchecking the loop time from the animation window hope this helps

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