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Hi guys,
Problems like in the picture. How would you suggest a solution?
Answer by Owen-Reynolds · Jan 30, 2014 at 10:07 PM
Looks like a regular (non-Unity) modelling problem. The belt is a separate mesh, and is sometimes under the skin. Look on modeling forums for the best way to make clothing+animation.
More careful boning, or a submesh instead? (but a real modeller on a modelling site will be way more helpful.)
Can we solve it with the code? Sample : To tuck into outfit pants . Can we do that? Or what other ways?
In pause mode, find the shirt part, and make it smaller. Try to find the bottom of the shirt and make just that a little skinnier. Try making the belt a little fatter, and see how that goes.
If you can fix it that way, you could write code to apply those settings for each outfit.
But, it will probably be impossible, because of the way the guy, belt and shirt were made. There probably is no separate "bottom of the shirt" part. So the only fix is to go back and remake them. Or if you didn't make them, ask the gal who did. And if it was free -- hey, it looks good enough for something free.
Code tactics for the 1-2? Clothes : "Skinned $$anonymous$$esh Renderer". sizing feature no. I think it would be with the code. But what I do not know.
http://www.youtube.com/watch?v=BInFZOYDqFk Video (Problem)
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