- Home /
Not serializable anymore when also a prefab
Hi, I've been working with Custom Editors and Serializable classes for a while now and I've noticed something that might pose a problem for me. I've seen that once a prefab has been made of an object, the object in the scene itself isn't serializable anymore. All changes made to the instance of the object are reverted once you execute the game. It's only editable via the inspector of the prefab. However if there's no prefab of the object, it's still editable via the scene.
Does anyone know how to work around this? So that the instance can still be edited without altering the prefab?
Your answer
![](https://koobas.hobune.stream/wayback/20220613132702im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How do I re-link an object that has unintentionally become detached from prefab? 0 Answers
Script uses transform.position of Prefab instead of Instance 1 Answer
Instancing Objects.. 2 Answers
Is it possible to use Prefabs in the Particle emitter instead of meshes or billboards 1 Answer
Two Instances of same Prefab dealing damage to each other. 0 Answers