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2D Minimap with 3D Globe
So i'm trying to make a minimap for my world simulation. I've seen a lot of tutorials for doing minimaps of topdown games with flat planes, but none about mapping a position on the 3D globe to a 2D Map. I basically just want to accurately show the main camera's position on the minimap corresponding to where it is on the globe. So, if my camera is hovering over Africa on the 3D globe, I want a red dot (a sphere I've attached to my main camera) to be over Africa on the 2D minimap. Anyone know the best implementation for this?
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