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How to use individual Particles as objects
High I want to use a particle system to make and change 2d mathematical graphs. I wish to have an object follow the particles in line. Basically make a graphing calculator where a cube follows the path that the graph makes. I am using a particle system to make the graphs but I couldn't follow each individual point. I believe I'll need to treat each point as an object. I tried to figure this out for myself but I couldn't find info. Help would be great.
Why move from particle to particle when you can just evaluate the function with x increasing gradually over time...? It'll be more accurate when moving between particles, too.
Answer by Berenger · Mar 04, 2014 at 08:27 AM
Try this one, https://www.assetstore.unity3d.com/#/content/5141, take a look at how they manipulate the particles. I don't know if they upgraded it to use the shuriken particle system or if it's still the legacy one though.
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