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Question by joaomesq · May 10, 2013 at 09:28 AM · colorarraysheightmapgetpixel

Copy pixel color values to array

Hello,

I'm trying to read individual pixel values from a 1024x1024 texture to use as terrain data but Unity crashes with an Out of Memory error.

I'm using this code:

   var www : WWW = new WWW("http://ex2.localhost/heightmap.png");
   yield(www);
   var map :float[,] = new float[1024,1024];
   for (var y:int=0; y<1024;y++) {
     for (var x:int=0; x<1024;x++) {
       map[x,y] = www.texture.GetPixel(x,y).grayscale;
     }
   }

What is the correct way to do it?

I also looked into GetPixels, but individual pixel color doesn't seem to be available.

Thanks.

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Answer by whydoidoit · May 10, 2013 at 09:30 AM

Every time you do www.texture you get a new copy. Instead take a reference first:

   var www : WWW = new WWW("http://ex2.localhost/heightmap.png");
   yield www;
   var map :float[,] = new float[1024,1024];
   var tex = www.texture;
   for (var y:int=0; y<1024;y++) {
     for (var x:int=0; x<1024;x++) {
       map[x,y] = tex.GetPixel(x,y).grayscale;
     }
   }
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