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Question by drothenbucher · Feb 05, 2014 at 09:38 PM · doorrotatingturning

Revolving door

I'm new to unity, and am trying to figure a way to create a revolving door, so that when my player runs into it, the door will rotate 90 degrees as the player goes forward. I tried creating a hinge joint on the object, but when my player runs into one of the walls on the revolving door it spins on a bunch of axes. I was wonder wether the best way to do this would be using a script with OnCollisionEnter or OnTrigger or something else.

Thanks

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Answer by NickP_2 · Feb 05, 2014 at 10:37 PM

The OnTriggerEnter should work great. If you want to make it go open from a distance, you could make an if statement with a [Vector3.Distance][1] and trigger it when the distance is lower than the distance you want.

To rotate, you can simply use [Quaternion.RotateTowards][2]:

For example:

 public float speed = 5, distance = 5;
 public Vector3 rotateAngle = New Vector3(0, 90, 0);

 void Update() {
     if(Vector3.Distance(player.transform.position, transform.position) < distance)
     {
         transform.rotation = Quaternion.RotateTowards(transform.rotation, transform.rotation + rotateAngle, speed * Time.DeltaTime);
     }
 }

Comment if there's an error, i didn't check it :) [1]: http://docs.unity3d.com/Documentation/ScriptReference/Vector3.Distance.html [2]: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.RotateTowards.html

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