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Question by Abhay07 · Apr 30, 2021 at 09:09 PM · collisionrigidbodyvector3rigidbody.velocitytrajectory

Can you pls help me fix this rigidbody collision problem

I am trying to make a cricket game. I want a projection of the ball trajectory on the x-z plane when the ball hits the bat and I'm trying to do this by the code given below :

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BallTrajectory : MonoBehaviour
 {
     Vector3 velocitVectorAtCollision;
     Vector3 velocityVectorAlongXZ;
 
     private void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Bat")
         {
             ShowTrajectoryInXZPlane();
         }
     }
 
     private void ShowTrajectoryInXZPlane()
     {
         //show trajectory on xz plane on collision with bat
         velocitVectorAtCollision = GetComponent<Rigidbody>().velocity;
         velocityVectorAlongXZ = new Vector3(velocitVectorAtCollision.x, 0, velocitVectorAtCollision.z);
         //velocityVectorAlongXZ = Vector3.ProjectOnPlane(velocityVectorAlongXZ, Vector3.up);
         Debug.DrawRay(transform.position, velocityVectorAlongXZ * 50f , Color.black, 8f);
 
 
     }
 }

but it is not giving the correct trajectory along the x-z plane. It gives some random line, sometimes it gives a line near to the actual trajectory but never the correct one. Can u pls help me figure out what's the actual problem going on. And I am a very beginner so pls ignore I if I've done anything(or everything) wrong. If you need anything else, pls ask for it. This problem is really frustrating.

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avatar image FaffyWaffles · May 01, 2021 at 12:45 PM 0
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I'm looking at it and I do have a couple questions, 1: Is this an parabola/ arc kind of trajectory, or just a straight line?

2: Is this 2d or 3d?

3: not really related, but any particular reason you call it "velocitVectorAtCollision" instead of "velocityVectorAtCollision"? I'm just mildly curious on why velocity is missing its "y" (velocitY)

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