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Question by
numberkruncher · May 05, 2012 at 03:35 PM ·
texturecompression
Which texture settings will perform best (in theory)
Which of the following texture settings would logically perform the best? These appear to be the only choices for a decent quality. It is a 2.5D game so there are no distant objects.
Context: iOS devices ES1 & ES2
Choice #1
No mip maps
Wrap Mode: Clamp
Ansio Level: 2
Max Size: 512
Format: RGB 16 bit
MB
Choice #2
Mip Maps
Ansio Level: 2
Max Size: 1024
Format: RGB 24 bit
MB
Comment
Best Answer
Answer by Piflik · May 05, 2012 at 05:20 PM
If you don't have distant objects, mipmapping won't do much, so use the first option.
Your answer
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