- Home /
 
               Question by 
               numberkruncher · May 05, 2012 at 03:35 PM · 
                texturecompression  
              
 
              Which texture settings will perform best (in theory)
Which of the following texture settings would logically perform the best? These appear to be the only choices for a decent quality. It is a 2.5D game so there are no distant objects.
Context: iOS devices ES1 & ES2
Choice #1
- No mip maps 
- Wrap Mode: Clamp 
- Ansio Level: 2 
- Max Size: 512 
- Format: RGB 16 bit 
- MB 
Choice #2
- Mip Maps 
- Ansio Level: 2 
- Max Size: 1024 
- Format: RGB 24 bit 
- MB 
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Piflik · May 05, 2012 at 05:20 PM
If you don't have distant objects, mipmapping won't do much, so use the first option.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                