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Question by boddole · Jan 27, 2014 at 03:57 AM · c#physicsrigidbodyslipping

RigidBodies and "Slipping" Prevention

Hello everyone, I've come across a situation where I need to prevent a rigidbody object from sliding off a moving platform (kinematic rigidbody) as the player lands on it. The problems is, that the platform is moving too fast for friction to stop them (even with a max friction material on the player and platform).

-I've tried friction settings (as mentioned above)

  • don't want to parent, since when the parent is removed, the player loses all of their momentum which "feels wrong", and even if the parent was only changed if the platform the player jumped from changed direction, then the player would change direction mid-air.

  • thought maybe I could give the momentum (in velocity) of the rigidbody to the player object, but kinematic rigidbodies have no velocity...

So, I'm just not sure how to proceed at this point. Any insight is appreciated.

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