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Question by kaskiU · Aug 06, 2013 at 12:54 PM · animationcameragameobjectfirst person

How to attach model to camera into certain position (first person view)?

Note: I am still completely new to unity and blender stuff.

I'm trying to attach mace I created with blender to first person camera so it will look like player is holding it. I also created an animation with unity that pressing mouse1 it will swing the mace.

I put mace into Main Camera/Melee category where Melee is an empty gameobject. I then positioned my mace to where I want it by looking into Game view. Then I created an animation and attached it to my mace. Animation works and mace is positioned correctly on game view. However when I hit play, my mace is not where it is supposed to be.

Any idea why? You can also download full project here.

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Answer by kaskiU · Aug 07, 2013 at 09:28 PM

I did this but didn't fix anything. I actually fixed it myself by deleting animation and creating it again 2 times. I can't tell what I did different this time but seems like it works so I guess problem was on my animation eventho it wasn't on autoplay.

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Answer by rupeshpamaihgari · Aug 06, 2013 at 09:56 PM

set the position of mace infront of the main camera.Make the mace as the child of main camera in hierarchy.

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