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OnTriggerEnter - multiple collisions with same object
I have an empty GameObject with isTrigger capsule collider with isKinematic rigidbody attached. I move this GameObject in the environment surrounded by static meshes with mesh colliders. I expected the capsule collider to send the onTriggerEnter event each time it encounters any of surrounding meshes, and it does but only at the first encouner with a given mesh and does not at any of following encounters the same mesh. Is it possibbe? Why? Thanks in advance for any suggestions
Do you mean it sends it once and - while still touching - doesn't keep sending it. Or do you mean it sends it once, you move away and don't touch anymore, you touch it again and it won't send it again? Because It's only supposed to send when you ENTER a trigger, not when you STAY inside a trigger ;)
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