- Home /
 
               Question by 
               CazicThule · Aug 21, 2012 at 03:14 PM · 
                guitexture2dguitexture  
              
 
              Why are my GUI textures distorted?
I'm using 64x64 pngs with a transparency layer for GUI buttons in my game, I've set the texture type to GUI and filter mode to Point yet they still show this 'distortion' in the editor and ingame, like JPEG artifacts. What's causing this and how to I solve it?

               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Eric5h5 · Aug 21, 2012 at 03:17 PM
Set the texture to uncompressed/truecolor.
Also make them bigger and scale them down to avoid blockiness.
Your answer
 
 
             Follow this Question
Related Questions
How to script GUI Texture Window to see it in Script (Object's component) 1 Answer
Scaling a 2D Texture (Image) 0 Answers
Best way to show an image 2 Answers
GUI.DrawTexture() into a Layer? 1 Answer
GUI 2D Bounding Box 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                