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Question by Bokaii · Aug 11, 2014 at 05:45 PM · transformpositionvector3parkour

unity3d add float to forward

 Vector3 pos;
 
 void Update(){
     if(Input.GetKeyDown(KeyCode.E)){
         pos = transform.parent.position;
         pos.z += 2;
     }
 }

Why does this not work???

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avatar image ejpaari · Aug 11, 2014 at 05:59 PM 0
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How it doesn't work? At least there is a conflict with types: Vector3 operates with floats and 2 is an integer. Try something like pos.z += 2.0f;

avatar image Bokaii · Aug 11, 2014 at 06:49 PM 0
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Thank you for your answer! but I had to assign the transform of the parent after changing the transform of the value, as in the answer below :)

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Answer by rutter · Aug 11, 2014 at 06:13 PM

When you access the transform's position, that is "passed by value". You get a copy of the original value, and changes made to the copy won't directly alter the original.

You can modify the value and assign a new position:

 pos = transform.parent.position;
 pos.z += 2;
 transform.parent.position = pos;
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avatar image Bokaii · Aug 11, 2014 at 06:48 PM 0
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Thank you it worked! :D

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