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Question by ina · Jun 18, 2011 at 03:28 AM · editorplayerprefside

Is PlayerPrefs stored for in-editor testing?

Is PlayerPrefs stored somewhere when the app is being tested in the Unity IDE/editor? If so, where?

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Answer by SirKline · Oct 12, 2011 at 10:18 AM

Quote from: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html :

On Windows standalone players, PlayerPrefs are stored in the registry under HKCU\Software[company name][product name] key, where company and product names are the names set up in Project Settings.

This is where the editor stores the data as well

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avatar image thgc · Jun 07, 2020 at 10:47 AM 2
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For anyone else wasting too much time on this, for me in case of the Unity Editor 2020 on PC it was at HKCU\Software\Unity\UnityEditor[company name][product name]

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Answer by Antviss · May 21, 2018 at 10:27 PM

I'm aware that this is an old post, but if anyone comes here nowadays, the registry path for PlayerPrefs in Unity Editor on Windows is:

 Computer\HKEY_CURRENT_USER\Software\Unity\UnityEditor\CompanyName\ProductName

(Replace "CompanyName" and "ProductName" according your project)

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Answer by DaveA · Jun 18, 2011 at 04:27 AM

See this: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html

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avatar image ina · Jun 18, 2011 at 04:39 AM 0
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The faq seems to only list where the PlayerPrefs are stored in editor on a $$anonymous$$ac - what about a PC?

avatar image almo · Mar 31, 2019 at 04:20 PM 0
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Does not answer the question. The question asks where a game stores playerprefs while running in the editor.

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