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Question by zee_ola05 · Feb 04, 2014 at 06:27 AM · 2dvector3vector2overload

Overload Vector3's operator +

Is is possible to overload Vector3's operator + using C# extension methods? What I specifically want to achieve...

 Vector2 vec2 = new Vector3(1,1,1) + new Vector2(1,1);  //returns (2,2), truncating the z element

I'm sick of continuously casting Vector2's and Vector3's when working with Unity's 2d feature. Thanks!

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Answer by NickP_2 · Feb 04, 2014 at 07:30 AM

Yes this is very possible, take a look here.

I've never used it on a Vector3, but I can't think of something why it wont work, and if so, you can still create your own struct instead of overwriting it!

Hope it helps somehow

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avatar image zee_ola05 · Feb 04, 2014 at 07:40 AM 0
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I know how to overload an operator.. but what I need is to overload an existing class' operator. Thanks for your reply.

avatar image Jamora · Feb 04, 2014 at 09:16 AM 0
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It would seem like the only way to go is to make your own struct, because as far as I know, you can only overload a class' operators from within that class.

The easiest way I can think of to get rid of typecasting altogether, is to make your own struct like Nick said. Let's name it $$anonymous$$yVec2, which in addition to whatever functionality you need from Vector2, also contains the implicit type cast operator (at least from $$anonymous$$yVec2 to Vector2) and the addition operator.

Now, anything that accepts a Vector2 as a parameter, will also accept $$anonymous$$yVec2 without you explicitly type casting it.

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Answer by Owen-Reynolds · Feb 04, 2014 at 02:25 PM

Might be able to achieve the same effect by writing Vector3 addWide(Vector3 v3, Vector2 v2) ... .

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