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This question was closed Dec 09, 2014 at 06:27 PM by unimechanic for the following reason:

Duplicate Question

avatar image
0
Question by applejuices · Jun 08, 2014 at 08:35 PM · materialnetworkchange

[Help Please]Changing a Material over network. Not working.

 using UnityEngine;
 using System.Collections;
 
 public class Paint : MonoBehaviour {
     public Material[] Mats;
     public int selected;
     public RaycastHit Hit;
     public Camera Cam;
     public GUISkin skins;
     public AudioSource lol;
     public int idofmat;
     public NetworkView Changed;
     // Use this for initialization
     void Start () {
         GameObject brickers = GameObject.Find ("ServerSetts");
         Mats = brickers.GetComponent<SingInitialize> ().Matss;
     }
     void OnGUI(){
         if (!networkView || networkView.isMine) {
                         GUI.skin = skins;
                         for (int i = 0; i < Mats.Length; i++) {
                                 if (GUILayout.Button (Mats [i].name)) {
                                         selected = i;
                                 }//
 
                         }
                 }
         }
     // Update is called once per frame
     void Update () {
         if (!networkView || networkView.isMine) {
                         if (Input.GetMouseButton (0)) {
                                 if (Physics.Raycast (Cam.ScreenPointToRay (Input.mousePosition), out Hit, 300) && Hit.distance > 1 && Hit.collider.gameObject.renderer.sharedMaterial.name != Mats [selected].name) {
                                         if (Hit.collider.gameObject.tag == "Brick") {
                                                 Hit.collider.gameObject.renderer.sharedMaterial = Mats [selected];
                         Changed = Hit.collider.gameObject.networkView;
                         NetworkViewID NV = Hit.collider.gameObject.networkView.viewID;
                         networkView.RPC("colorno", RPCMode.AllBuffered, selected,NV );//
                                                 lol.Play ();
                                         }
                                 }
                         }
                 }
         }
 
     [RPC]
     public void colorno(int selected, NetworkViewID NV){
         NetworkView.Find (NV).gameObject.renderer.sharedMaterial = Mats [selected];
         //GameObject.Find (Changed.observed.name).renderer.sharedMaterial = Mats [selected];
     }
     }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  








Does not work at all. I mean I can paint on client, mainly because the line that regularly does material, but doesn't network it :/

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Answer by unimechanic · Dec 09, 2014 at 06:27 PM

http://answers.unity3d.com/questions/723251/material-changer-does-not-work-at-allnetwork-1.html

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avatar image applejuices · Dec 09, 2014 at 06:32 PM 0
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Why i nthe world would you bump a post thats a few months old?

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