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Any recommended books/resources on component-based design?
I come from a background with heavy use of the classical object-oriented paradigm for software development.
The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect.
Question
I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue?
Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it.
This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful.
Thank you all for your time!
I've not made a distinction between 'components' and 'objects' in my use of Unity. I've been using it for a couple of years now and only recently even heard the phrase 'component-based design'. I've always treated "an object" as "a thing" and I guess treating "a component" as "a thing" has worked out well for me.
So I don't know of any resources but I can attest that there's not some sort of foundation-shattering paradigm shift in switching from object-oriented to component-based. :D
Crosslinks to....? This looks like a good place to start: http://en.wikipedia.org/wiki/Component-based_software_engineering