- Home /
Scene Loading Question
I want to discuss general question related to scene loading and unloading.
For example, I have three scene in my game say Main Menu, Game Play and Game Over Scene. Then at initial loading time how many scene get loaded into internal memory and graphical memory of device?
Or is there inbuilt strategy that at a time single active scene get loaded into device memory?
Answer by b_chrome · Feb 24, 2014 at 07:23 AM
If you use LoadLevel then only one scene is loaded at a time. You can merge scenes by using LoadLevelAdditive and you can have some objects remain between scene loads using DontDestroyOnLoad
Thanks for your suggestion. I got your point and one more question related to this. After splash scene, How many scene loaded in to device memory?
Just whatever you have as the first scene in the build list.
Your answer
Follow this Question
Related Questions
Android Device Screen Flicker 1 Answer
Game Development Approach 0 Answers
How to have the scene load after a few seconds 1 Answer
How can I prevent frame spikes when activating parts of a level? 2 Answers
Generating a preview for a scene. 0 Answers