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Question by pixelfixation · Jun 22, 2016 at 05:07 AM · camerapositionvector3

Match Transform Position so that it displays the same on a different camera.

I have 2 cameras in my game that are positioned differently and are needed to achieve various effects. I am trying to move a game object from the view of the main camera into the view of the secondary camera so that it appears in the view port at the same orientation and depth as it was on other camera. I spent a good amount of time messing with the camera world point methods with little success. Any suggestions?

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