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Question by vivek3489 · Apr 28, 2017 at 06:02 AM · lightingshadersmobiletextures3d models

texture looks pix-elated where-ever there is shininess and lighting

Please check the attached image, Texture looks pixelated with lights and shininessalt text

I want to show 360 degree rotation of this product in mobile, i tried standard shader, mobile shader but with shining it looks too bad. I tried setting the quality settings to fantastic but still nothing improved. I am using two directional lights.

Please help me to solve this.

capture.jpg (30.2 kB)
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Answer by theANMATOR2b · Apr 28, 2017 at 01:59 PM

Looks like there is a bump/normal map in the shader. If so - remove and render.

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avatar image vivek3489 · Apr 28, 2017 at 02:45 PM 0
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@theANI$$anonymous$$ATOR2b

Hi, You are right, but i need the normal map to get this bumps, because this is a low poly model, which i am using for a AR application.

Also this is the leather sofa, so i need some kind of shininess also.

Please let me know if i can achieve this in any other way.

Thanks,

avatar image theANMATOR2b vivek3489 · Apr 28, 2017 at 04:00 PM 0
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Sorry I misunderstood - I thought you wanted to remove the shiny texture. :) Possibly the resolution of the normal map is too small - or the light settings can be increased so the shine is less pixelated.

avatar image vivek3489 theANMATOR2b · Apr 28, 2017 at 07:39 PM 0
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Resolution is already 2048x2048, With increased light it is beco$$anonymous$$g more worst. I guess is problem with the normal map or the shader but could not find a solution..! :(

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