Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by edjp · Oct 20, 2014 at 08:56 AM · controllerjoystickprojectileshooter

2D top down projectile with joystick problem

Here is the following code for my top-down 2D shooter. The idea is that when the right joystick on the controller is held down in any direction, a projectile is fired in that direction. The code works as it should, but the speed of the projectile will vary depending on how hard the joystick is held in any direction.

     void Update () {
         
         if (Mathf.Abs (Input.GetAxis("FireVertical") + Input.GetAxis("FireHorizontal")) > .0){
             StartCoroutine (Fire ());    
         }
         
     }
     
     IEnumerator Fire()
     {
         if(!shooting)
         {
             shooting = true;
 
  
             GameObject projectile = Instantiate(ShootObj, ShootOutOf.position, ShootOutOf.rotation) as GameObject;
 
 
 //Here is the math for the velocity of the projectile being fired in the direction of the joystick.  I am not sure how to fix it so that the direction is kept but speed remains constant.

             projectile.rigidbody2D.velocity = new Vector2(Input.GetAxis("FireHorizontal") * speed, Input.GetAxis("FireVertical") * -1f * speed);
 
 
 
 
             Destroy(projectile.gameObject, 1.0f);
             yield return new WaitForSeconds (rateOfFire);
             shooting = false;
     
         }
     }


Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Wisearn · Oct 20, 2014 at 09:13 AM

Try:

 projectile.rigidbody2D.velocity = new Vector2(Input.GetAxis("FireHorizontal"), Input.GetAxis("FireVertical") * -1f).normalized * speed;

When it is .normalized it will always have the magnitude of 1 but in the correct direction.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image edjp · Oct 20, 2014 at 09:30 AM 0
Share

Thank you, this worked!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Controll 3D Rigidbody Projectile with Joystick 1 Answer

GamePad joystick 0 Answers

How do you properly deal with analog joystick input on multiple controller inputs? 1 Answer

How to avoid sticky corners when moving around using joystick? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges