Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by The_Toller · Sep 16, 2015 at 02:10 PM · c#inspectorattribute

Inspector attribute for showing a field with a custom name? Possible?

Hullo!

I have a UI class containing a load of settings for different elements in my game. I like to keep my inspector tidy using attributes. But here's my question. Can I somehow display a field in the inspector with another name than the name of the actual field in script, obviously while keeping the same name in the script? For example, the class contains settings for two types of texts, both these text have a default position that I change in the inspector. At the moment I have something like this:


Text 1:

Text Number One Position X [ ..... ]

Text Number One Position Y [ ..... ]

Text 2:

Text Number Two Position X [ ..... ]

Text Number Two Position Y [ ..... ]


What I'd like to achieve is having the inspector display something like the following:


Text 1:

Position X [ ..... ]

Position Y [ ..... ]

Text 2:

Position X [ ..... ]

Position Y [ ..... ]


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Suddoha · Sep 16, 2015 at 03:04 PM

Custom Editors will help you out of the misery ;)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image The_Toller · Sep 16, 2015 at 04:31 PM 0
Share

Thanks! All tough it looked like a bit of work time overkill to use this just for changing some names... But oh well, if there's no easy attribute for this (why isn't there? ) then I guess I'll just have to swing with the inspector printing the actual names. Thanks anyway! :) :)

avatar image SarperS · Sep 16, 2015 at 04:31 PM 2
Share

The scripting reference contains better examples in both languages and is more up to date, here http://docs.unity3d.com/ScriptReference/Editor.html

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Where can I find a complete list of Attributes and how they work and 2 Answers

Distribute terrain in zones 3 Answers

[AttributeUsage(AttributeTargets.Field)] - how do I use it? 0 Answers

Some public attributes not shown in inspector, default references 3 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges