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Question by Silvio 1 · Mar 27, 2011 at 03:14 AM · guiinputtextsave

GUI Text Area that Reads / Writes / Saves

I am having the hardest time trying to get this done.

I have a Text file that is blank, That i want to Read / Write too. however, I want the GUI to be able to read it in a Text area, and Edit the Text file in realtime, or a button that would save the changes to a Text file.

Any known way of doing this?

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Answer by Statement · Mar 27, 2011 at 01:27 PM

If you're in standalone player:

import System.IO;

var contents : String = "Write some text!"; var file : String = "somefile.txt";

function Start() { Load(); }

function OnGUI() { // Use contents string in text area. // Have buttons call load and save. }

function Load() { contents = File.ReadAllText(file); }

function Save() { File.WriteAllText(file, contents); }

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avatar image Silvio 1 · Mar 27, 2011 at 05:56 PM 0
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This waas exactly what i was looking for - I appreciate it greatly!

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Answer by Justin Warner · Mar 27, 2011 at 12:04 PM

http://answers.unity3d.com/questions/4052/read-and-write-to-text-file-online

Eric's answer and follow up comment should help you begin.

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