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Question by Seth-McCumber · Oct 04, 2013 at 06:26 PM · move an objectscriptable object

Enable Instantiated Object

I Need A Way So That When You Instantiate An Object, It Enables The Instantiated Object.

Thanks In Advance!

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Answer by YoungDeveloper · Oct 04, 2013 at 06:27 PM

The object is automatically enabled and fully functional if you Instantiate it.

"But Your Question Is Unclear."

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avatar image Seth-McCumber · Oct 04, 2013 at 06:41 PM 0
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I $$anonymous$$now Its Already Enabled, But I Have The Object Already Disabled, And Want Them To Be Enabled Upon Instantiation

avatar image YoungDeveloper · Oct 04, 2013 at 06:44 PM 0
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To access the gameobject after instantiation you have to save it in a temporary variable.

 GameObject savedObject;
 
 savedObject = (GameObject)Instantiate(objectToSpawn, spawnPos, objectRotation);
 //I use (GameObject) prefix because in this (my) case object to spawn is prefeb.

Now you can do with it whatever you want.

avatar image Seth-McCumber · Oct 04, 2013 at 07:02 PM 0
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Thanks Alot!

avatar image YoungDeveloper · Oct 04, 2013 at 07:04 PM 0
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If i answered your question, accept the question as answered.

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