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Question by unity_2102098 · Nov 05, 2018 at 04:33 PM · collisionmovement

How to stop a character from moving out of player's control?

So, as a prototype, I have a circle that I want to be able to jump onto platforms for a platformer game, I have this working. If you use the arrow keys, the circle moves based off of the arrow key you press. However, if the player collides with the shortest side of the platform, the circle starts moving out of player's control.

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avatar image tormentoarmagedoom · Nov 05, 2018 at 06:53 PM 0
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Player? Player is not the circle? What the user moves? What player?

You need to do good questions if want good answers....

avatar image unity_2102098 tormentoarmagedoom · Nov 05, 2018 at 06:59 PM 0
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The circle is the "player". It is just a prototype, so I wanted to start simple. Sorry for the miscommunication.

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