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Question by AugustusConan · Jul 23, 2012 at 09:00 PM · camerapositionaxistranslate

camera transform not working when getting axis position

I'm trying to constrain my camera position between boundaries but when I call transform.position.x or transform.position.z the camera won't move. Here's the script:

pragma strict

var speed = 20.0; var cam = Camera.mainCamera;

function Update () { var x = Input.GetAxis("Horizontal") Time.deltaTime speed; var z = Input.GetAxis("Vertical") Time.deltaTime speed;

var xPos = cam.transform.position.x; var zPos = cam.transform.position.z;

if(xPos > 2100 && xPos < 5100) { transform.Translate(x, 0, z, Space.World); } }

If I put the translate call before setting the xPos and zPos vars it works, but afterwards the script doesn't work. It makes no sense to me.

Thanks for the help!

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Answer by AugustusConan · Jul 26, 2012 at 08:34 PM

I figured it out...apparently since I had the script attached to the camera in the first place I just had to get rid of the "cam" variable declaration and it worked like a charm.

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Answer by Seth-Bergman · Jul 23, 2012 at 09:15 PM

well, I guess the camera's x position is not between 2100 and 5100.. I bet if you get rid of this line : if(xPos > 2100 && xPos < 5100)

it'll work

you should be able to see exactly what the position x is on the camera by keeping an eye on it in the inspector, that should help you set the correct limits

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Answer by AugustusConan · Jul 23, 2012 at 11:57 PM

The Camera lies within those bounds...even if i take the if statement out and just have the translate call after the pos var declaration it doesn't do anything. if i put the translate call before the pos var declarations it works...it doesn't make sense

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