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Question by Joakim · Dec 18, 2012 at 12:51 AM · itweenmovetostacking

Stacking iTween.MoveTo calls

Hi guys i need your help.

I need my script to wait until iTween.MoveTo() ends before procedeing to the next line of code. I want to execute 2 or more iTween.MoveTo subsequently.

Like this:

         iTween.MoveTo(tile.gameObject, iTween.Hash("position", destination1, "time", 2f));
 
         //here goes the code for waiting X seconds (2 seconds in this case) so next tween can take over
 
         iTween.MoveTo(tile.gameObject, iTween.Hash("position", destination2, "time", 2f));


In this case, second iTween call kills the first one. I cant use delay property nor path property, i have theese iTween.MoveTo calls all over the place it wold be too big of a task to calculate the path and the delays.

I tryed coroutines with yield without sucess (did not understad the concept yet but i followed instructions). It would be cool if i could make a "wrapper" for iTween.MoveTo which would have property like "finished" so i could go like

 while(!iTweenWrapper().finished)
   {
        iTweenWrapper();
   }


Hope u can help.

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Answer by Joakim · Dec 22, 2012 at 11:13 PM

Got it answered here: http://answers.unity3d.com/questions/366089/how-to-make-your-script-wait-until-function-finish.html

Joakim

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