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Question by beau101023 · May 28, 2015 at 10:45 PM · arraygravitylength

Assets/Gravitation_Simulator.cs(23,47): error CS1061: Type `UnityEngine.GameObject' does not contain a definition for `Length' and no extension method `Length' of type `UnityEngine.GameObject' could be found.

I am trying to find the .Length of an array of GameObjects, but it says there is no definition for Length.

 using UnityEngine;
 using System.Collections;
 
 public class Gravitation_Simulator : MonoBehaviour 
 {
     public static Vector3 getRelativePosition(Transform origin, Vector3 position) {
         Vector3 distance = position - origin.position;
         Vector3 relativePosition = Vector3.zero;
         relativePosition.x = Vector3.Dot(distance, origin.right.normalized);
         relativePosition.y = Vector3.Dot(distance, origin.up.normalized);
         relativePosition.z = Vector3.Dot(distance, origin.forward.normalized);
         
         return relativePosition;
     }
 
     public GameObject Grav_Markers;
     void Start () 
     {
         Grav_Markers = GameObject.FindGameObjectsWithTag ("Grav_Marker");
     }
     void Update () 
     {
         for (int i=0;i < Grav_Markers.Length; i = i + 1)
         {
             gameObject.rigidbody.AddForce(getRelativePosition (gameObject.transform.position, Grav_Markers[i].transform.position));
         }
     }
 }

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Answer by erebel55 · May 28, 2015 at 11:53 PM

This is because you define Grav_Markers as a single GameObject instead of an array of GameObjects.

 public GameObject Grav_Markers;

should be

 public GameObject[] Grav_Markers;

Also, I would recommend not using a public in this case since you aren't assigning them in the inspector.

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avatar image beau101023 · May 29, 2015 at 02:11 AM 0
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Thanks a bunch! Was suspecting public wasn't necessary, but saw it in another snippet of code somewhere so I added it in as a precaution.

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Answer by Eric5h5 · May 28, 2015 at 11:51 PM

Your variable is just a GameObject, not a GameObject array. Add these: []

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