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Question by davidflynn2 · Aug 19, 2014 at 02:39 PM · c#editorspawn

Spawn with rotation of 90 on x axis.

I have the following line spawning an item into my editor view when u click my editor button. The problems is that it is spawning with the wrong rotation on the x axis, I would like to change it so it spawns with a 90 roatation on the x axis. Here is the code using for spawning. I know that Quaternion.identiity is what has to be changed just can not find what to, to make this work.

 Instantiate(prefab, spawnPoint, Quaternion.identity);
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avatar image jokim · Aug 19, 2014 at 02:48 PM 0
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A quick way to fix this would be to change the rotation manually just after spawning it.

 transform.Rotate(90, 0, 0);

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Answer by jokim · Aug 19, 2014 at 02:53 PM

Found an answer Here.

 Instantiate(prefab, spawnPoint, Quaternion.Euler(90,0,0));


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