Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Esa · Jan 18, 2013 at 08:08 AM · cameraresolutionorthographicdifferent

Same camera view on different resolutions

How can I keep the playfield that I have created the same size on different resolutions? I am using the orthographic camera, and the problem is, depending on the resolution some objects get cut off. See the pictures below:

800x480

Resolution: 800x480

480x320

Resolution: 480x320

unityanswers.png (11.0 kB)
unityanswers2.png (7.5 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Psymon · Jan 18, 2013 at 08:23 AM 0
Share

Did you set the orthographic size of your camera according to your resolution ?

camera.orthographicSize = Screen.height / 2;

EDIT : $$anonymous$$y bad you seems to have a ratio problem. How do you place your objects ? You need to place them in function of your resolution.

For example, if you want to place an object on the right border you can do a trick like this

myObject.transform.localposition = new Vector3(Screen.width * 0.5f - widthObject, 0, 0);
avatar image MalachiteBR · Feb 11, 2015 at 02:06 PM 0
Share

Any luck with this problem?

avatar image NoseKills · Feb 11, 2015 at 04:29 PM 0
Share

This question has been asked so many times... and usually the biggest problem is the asker doeasn't know what he wants. Theres no way to make a square peg fit a round hole, so you have to compromise.

It's easy to convert screen coordinates to world coordinates and back. Then it's just a question of where on the screen do you want the ui to be placed on different screens.

Similar question 1 Similar question 2

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why Is My Orthographic Camera Not Rendering at the Full Resolution? 1 Answer

Orthographic cameras and screen resolutions 1 Answer

2D Aspect Ratio Of Camera 2 Answers

How to set constant orthographic viewport? 1 Answer

Keep Aspect ratio/Letterbox and maintain pixel perfection 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges