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Question by
unity_O9yFOEld5ESRvw · Jul 23, 2018 at 11:01 PM ·
rigidbodycollidercontrollerfirst-person-controller
Player walks through everthing
I've seen this question asked a lot, and every single time, the answer pertains to adding colliders or rigidbodies to the objects. I have already done this. Every object in my scene has a convex mesh collider not set as a trigger. My player has a non-trigger capsule collider and a rigidbody. What am I missing here?
Comment
Check Physics and make sure that the layers that the player and scene objects are on are set to collide. Edit -> Project Settings -> Physics -> Layer Collision $$anonymous$$atrix