Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tribly · Sep 24, 2013 at 02:12 AM · iosinstantiatexcodelinerenderernull

LineRenderer not instantiating on iOS or Xcode, Works fine in editor and Unity Remote

Hi Everyone,

I'm setting it up so the player can draw a path for the units to follow on a terrain. I have created a linerenderer prefab and assigned it to the script in the gameobject. When playing the game in the editor and through the unity remote the line renderer works correctly. when I try running through Xcode I get an error saying the line renderer is null. I have no idea why it would work in the editor and in the editor with the unit remote but then some how loose the variable through xcode.

If I remove the instantiate line it stores the path in the list just fine and the unit moves correctly. Is there some build option that might be causing this?

Thanks

Here's the code: public LineRenderer path; private LineRenderer newPath; private Vector3 pathPos;

 void StartPath()
 {
         Ray ray;
         RaycastHit hit;
             
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     if(Physics.Raycast(ray,out hit,1000,1<<8)) 
     {
         if(Physics.SphereCast(ray,0.5f,out hit,200))
         {        
             if(hit.collider.gameObject.tag == "Unit")
             {
                 drawingPath = true;
                 newPath =Instantiate(path,selectedUnit.transform.position,selectedUnit.transform.rotation) as LineRenderer;
                         
                 curPathNum = 0;
                 newPath.SetPosition(0,selectedUnit.transform.position);
                 newPath.SetPosition(1,selectedUnit.transform.position);
                 hasPath = true;
                 pathPos = selectedUnit.transform.position;
                 }
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Strange Xcode Error for iOS? YS Bundle Null Exception 0 Answers

Typed component declaration returning null in iOS 1 Answer

I am getting the error of NullReferenceException? 1 Answer

Any idea on when we'll see Unity work with Xcode 4? 3 Answers

Compiling plugin for iOS - need more info. 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges