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LookAt for child objects
Hi everybody,
I'm trying to make 2 Game objects face to each other (Transform.LookAt). It works ok while this 2 go are on their own, but as long as I make them child of other objects, LookAt starts to modify the entire mesh and do some crazy stuff. I assume this is because now each go has its own local coordenates instead of the previous common one, but still can figure it out.
Any help?
Thank you very much.
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