Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Macdude2 · Sep 18, 2011 at 12:58 AM · iphonenotworkingdepthmask

Game Works on Computer, but not on iPhone

Ok, I have been working incredibly hard on getting a script to work. This script however uses a depth mask shader. This shader works fine on the computer, but when I export it to the iPhone, the iPhone crashes when trying to render the depth mask. I have looked on the profiler and there is a slight increase in work load (.2ms/frame) but it is not noticeable. What could be causing the crash? I am almost positive I have worked with depth mask shaders before and made them run on the iPhone. The shader I am using for the depth mask is below. In Xcode, I get a a Exec_bad_access error and I also get another weird error:

Unhandled Exception: System.NullReferenceException: Current language: auto; currently c++

The part of the code to handle the depth mask does use C#, but I have used c# elsewhere in my code and it has not made a difference. What is weird, is that this shader works on another application fine even on the iPhone. Is there anyway for me to debug the Xcode error and see what exactly has gone wrong in my unity script? Thanks for any help.

 Shader "DepthMask"

{ Properties { _Color ("Main Color", Color) = (1,1,1,1) }

 SubShader
 {
     Tags {
         "Queue" = "Geometry-101"
     }

     // Draw into the depth buffer in the usual way.  This is probably the default,
     // but it doesn't hurt to be explicit.

     ZTest LEqual
     ZWrite On

     // Don't draw the RGB colour channels, just the alpha channel.  This means
     // that nothing visible is drawn.  Ideally, I would have liked to set ColorMask
     // to draw nothing at all, but it doesn't seem to be possible to say anything
     // like ColorMask None.

     ColorMask A

     // Do nothing specific in the pass:

     Pass {
         // Turn off lighting, because it's expensive and the thing is supposed to be
         // invisible anyway.

         Lighting Off

         Color [_Color]
     }
 }

 FallBack "Diffuse", 1

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

"GetQualityLevel" is not a member of "QualitySettings" 2 Answers

issues with collision detection 1 Answer

colliders not working 0 Answers

Can't get bullet to spawn and move 1 Answer

Auto-merge/Vertex Snap isn't working. Any advice? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges