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Question by Toasticuss · Mar 24, 2014 at 01:20 AM · textureingunity 4.3.4

Default terrain Texture extremely blurry in existing project

Can anyone tell me why assigning a simple grass texture makes the terrain very blurry?

Here is an example of what I mean - http://i.imgur.com/wl4PcdS.png

This is a simple terrain that was created, I attached this texture to it - http://i.imgur.com/oI0PAiI.png

I set the tiling to 5 just to test it, but I can't see anything but a dark green color. I've tried adjusting of the terrain inspector settings but they don't make a difference. If I make a new project it shows up normally.

Has anyone seen this before? Did I mess up some global shader somewhere?

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avatar image getyour411 · Mar 24, 2014 at 01:23 AM 0
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If this is a custom texture, look at its properties vs. one of the default Unity terrain textures in Inspector and note/adjust any obvious differences.

avatar image Toasticuss · Mar 24, 2014 at 03:41 AM 0
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It's doing this for all textures, even Unity built in textures.

avatar image Toasticuss · Mar 25, 2014 at 02:22 AM 0
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Anyone else have any ideas?

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